株式会社極東書店トップ > 商品一覧 > Software Engineering for Games in Serious Contexts: Theories, Methods, Tools, and Experiences. 2023 ed.
商品詳細
Software Engineering for Games in Serious Contexts: Theories, Methods, Tools, and Experiences. 2023 ed.
・ISBN 978-3-031-33340-8 paper EUR 159.99
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| 著者・編者 | Cooper, Kendra M. L. / Bucchiarone, Antonio (eds.), |
|---|---|
| 出版社 | (Springer International Publishing AG, SZ) |
| 出版年月 | 2024 |
| ページ数 | 300 pp. |
| 言語 | ENG |
| ニュース番号 | <A03-77195> |
解説
One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of seriousgames for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of serious games to provide new and innovative approaches to learning and the potential of serious games to address real-world problems in new and effective ways.
This book is intended for software engineers, game developers, educators, and anyone interested in how games in serious contexts can be effectively created. Overall, the chapters in the book provide a valuable snapshot of the current state of the field and offer insights into where it may be headed in the future.