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商品詳細
Technology-Enabled Learning and Design Methodologies: Lessons from Creative, Agile, Immersive, and Analytical Advancements.
・ISBN 978-1-032-91270-7 hard GB£ 171.99
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| 著者・編者 | Filatro, Andrea / Cavalcanti, Carolina Costa, |
|---|---|
| 出版社 | (Routledge, UK) |
| 出版年月 | 2024 |
| ページ数 | 234 pp. |
| 言語 | ENG |
| ニュース番号 | <A03-67501> |
解説
Technology-Enabled Learning and Design Methodologies offers a comprehensive and example-rich guide to the latest technological and methodological advancements in education. This book systematically organizes a rich variety of educational innovations into four distinct groups of teaching-learning methodologies, each with its own focus and disruptive potential:
? Creative methodologies, centered on student protagonism and creativity, which shift the traditional roles in the teaching-learning process, empowering students to take an active, leading role in their education and encouraging creative thinking and expression.
? Agile methodologies, focused on time management and adaptability, which optimize students' time and attention through microlearning and other bite-sized content, activities, and assessments.
? Immersive methodologies, driven by simulated real-world scenarios, which blur the boundaries between learning environments and real-life contexts in order to immerse learners in challenging, story-driven environments linked to clear learning objectives.
? Analytical methodologies, based on computation power, which support personalized, adaptive, and evidence-based teaching and learning by collecting and processing student data.
Through a practical, dialogical approach, filled with visual resources and real-world examples, the authors provide solid theoretical foundations for their methodologies of focus, positioning them within a broader spectrum that goes beyond mere consumption of isolated techniques or technologies. This will be a relevant resource for current and aspiring instructional designers, educational technologists, subject matter experts, teaching faculty, researchers, and other stakeholders involved in face-to-face, distance, or hybrid education.