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Online Gaming in India

Online Gaming in India : Technology, Policy and Challenges.

・ISBN 978-1-032-61919-4 hard GB£ 103.99

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電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-032-62420-4

著者・編者Dasgupta, Lovely / Sen, Shameek (eds.),
出版社(Chapman & Hall / CRC, US)
出版年月2024.12
ページ数288 pp.
言語ENG
ニュース番号<731-1074 731-854>

解説

This book offers a comprehensive overview from diverse perspectives of online gaming technology, policy, and experiments to understand and review the Indian approach. It starts with the technological viewpoint on the governance and regulation of online gaming and includes the Indian experiment in governing and regulating it. The book brings a nuanced approach related to the perspectives of various stakeholders, the players, the developers, the gamers, the regulators, the law enforcement agencies, the industry and most importantly, the consumers, who are also the intended audience of the work.

  • Present a holistic view of the online gaming industry from technical, legal and policymaking perspectives
  • Offers critical technical highlights include Online transactions, online games ecosystem, online games varied platforms, web3, metaverse, AI and Fantasy Games
  • Includes a comparative analysis to evaluate better the laws, rules, and regulations and the governance of online gaming in India
  • Encapsulates the Indian experience in intervening and streamlining the online gaming industry

The book is for Professionals and scholars in the fields of Online Gaming in computer science, Law, and other related discipline. It also serves as a textbook for students for Online Gaming courses.