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Clockwork Game Design. 2nd edition

Clockwork Game Design. 2nd edition

・ISBN 978-1-032-77731-3 hard GB£ 145.99

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お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 9781003484547
著者・編者Burgun, Keith,
出版社 (CRC Press, UK)
出版年月2024
ページ数146 pp.
言語ENG
ニュース番号<A03-55024>

解説

By finding and building around a strong core mechanism, we can access new levels of elegance and discover fresh new ideas in our game designs.

Clockwork Game Design is a functional and directly applicable theory for game design, particularly focusing on strategic and tactical games, but also more broadly applicable to many kinds of games. It details the Clockwork Game Design pattern, which focuses on building around a fundamental core functionality. You can then use this understanding to build a system of tools that helps a designer refine their rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while also adding elements that support it.

The Second Edition is filled with examples and exercises detailing how to put the clockwork game design pattern into use, this book is a helpful tool in the toolbox of game designers.

Key Features:

  • A hands-on, practical book that outlines a very specific approach to designing games
  • Develop the mechanics that make your game great, and limit or remove factors that disrupt the core concept
  • Practice designing games through the featured exercises and illustrations