株式会社極東書店トップ商品一覧The Cores of Game Design: Mechanics, Economics, Narrative, and Aesthetics.

商品詳細

The Cores of Game Design: Mechanics, Economics, Narrative, and Aesthetics.

The Cores of Game Design: Mechanics, Economics, Narrative, and Aesthetics.

・ISBN 978-1-032-39751-1 hard GB£ 145.99

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お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 9781003351191
著者・編者Serpa, Yvens R.,
出版社 (CRC Press, UK)
出版年月2024
ページ数303 pp.
言語ENG
ニュース番号<A03-1619>

解説

This book considers the four essential cores of game design: Mechanics, the interactive elements that allow players to be part and interact with the game itself; Economy, the resources and numerical concepts that will enable players to evaluate and consider the options in the game, creating strategy, risk, and fun; Narrative, the textual features that enable players to create and generate meaning for the game and its parts; and the Aesthetics, the audiovisual elements that allow players to experience the game through their senses and feelings.

This book discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design. It follows a practical approach to how we can implement the game design and development process by being prototype-focused, user-centred, and lean.

This book will be of great interest to students, indie game developers, and aspiring early-career designers looking to hone their game design craft.