株式会社極東書店トップ > 商品一覧 > Emotion in Video Game Soundtracking. Softcover reprint of the original 1st ed. 2018
商品詳細
Emotion in Video Game Soundtracking. Softcover reprint of the original 1st ed. 2018
・ISBN 978-3-319-89165-1 paper EUR 119.99
¥32,072.- (税込) ※(※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。
| 著者・編者 | Williams, Duncan / Lee, Newton (eds.), |
|---|---|
| シリーズ | (International Series on Computer, Entertainment and Media Technology) |
| 出版社 | (Springer International Publishing AG, SZ) |
| 出版年月 | 2019 |
| ページ数 | 167 pp. |
| 言語 | ENG |
| ニュース番号 | <A03-836> |
解説
This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear - Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack. Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking are outlined, before a series of cutting edge examples are given. These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.