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Towards Game Translation User Research.

Towards Game Translation User Research.

・ISBN 978-1-009-50980-0 hard GB£ 55.00

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・ISBN 978-1-009-38581-7 paper GB£ 18.00

¥5,702.- (税込) (※)価格はご注文時の参考価格となります。
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電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-009-38582-4

著者・編者Deckert, Mikolaj / Bernal-Merino, Miguel Angel / Hejduk, K.,
シリーズElements in Translation and Interpreting
出版社(Cambridge U. Pr., UK)
出版年月2024.06
ページ数96 pp.
言語ENG
ニュース番号<722-1562>

解説

This Element takes the initiative to highlight the nascent state of audiovisual translation research centring on users of video games. It proposes ways of advancing the research by integrating numerous related perspectives from relevant fields to guide studies in translated game reception into further fruition. The Element offers an accessible overview of possible relationships between translation and its experiencers, showcasing ways to design game reception studies. Examples, methods, tools, and practical concerns are discussed to ultimately develop a blueprint for game translation user research which aims to consolidate scientific user-centric inquiry into video game translation. To that end, the blueprint captures the three-pronged interplay between the parameters of localisation-reception research in facets of user experience, facets of translated games, and facets of game users.