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A Guide to Designing Curricular Games: How to "Game" the System. Softcover reprint of the original 1st ed. 2017

A Guide to Designing Curricular Games: How to "Game" the System. Softcover reprint of the original 1st ed. 2017

・ISBN 978-3-319-82569-4 paper EUR 139.99

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お気に入り
著者・編者Jackson Kellinger, Janna,
シリーズ (Advances in Game-Based Learning)
出版社 (Springer International Publishing AG, SZ)
出版年月2018
ページ数349 pp.
言語ENG
ニュース番号<A02-85845>

解説

This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply "Alex Trebek (host of Jeopardy) wearing a mask". By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.