株式会社極東書店トップ商品一覧Serious Games and Edutainment Applications: Volume II. Softcover reprint of the original 1st ed. 2017

商品詳細

Serious Games and Edutainment Applications: Volume II. Softcover reprint of the original 1st ed. 2017

Serious Games and Edutainment Applications: Volume II. Softcover reprint of the original 1st ed. 2017

・ISBN 978-3-319-84708-5 paper EUR 229.99

¥61,475.- (税込) (※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。

お気に入り
著者・編者Ma, Minhua / Oikonomou, Andreas (eds.),
出版社 (Springer International Publishing AG, SZ)
出版年月2018
ページ数702 pp.
言語ENG
ニュース番号<A02-61519>

解説

With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field.

Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education.

Thissecond volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.