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Gamification Mindset. 2019 ed.

Gamification Mindset. 2019 ed.

・ISBN 978-3-030-11077-2 hard EUR 149.99

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お気に入り
著者・編者Goethe, Ole,
シリーズ (Human-Computer Interaction Series)
出版社 (Springer Nature Switzerland AG, SZ)
出版年月2019
ページ数138 pp.
言語ENG
ニュース番号<A02-50397>

解説

This book explores how gamification techniques are used to leverage users' natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it gives more than just an introduction and develops the readers understanding through frameworks and models, based on research to make it easier to develop gamified systems.

The concept of gamification achieved increased popularity in 2010 when a number of softwares and services started explaining their products as a 'gamification' design. Gamification Mindset explains how game elements and mechanics are important, how video games are learning systems and examines how video game aesthetics are vital in the development of gamification. The book will challenge some common beliefs when it comes to gamifications' abilities to immerse and change the user's intrinsic and extrinsic motivations.

Gamification Mindset aims to develop new models in gamification to enable easier gamification scenarios. It is a comprehensive analysis and discussion about gamification and serves as a useful tool, since it acquaints readers with gamification and how to use it, through illustrated practical theoretical models. Academic researchers, students, educators and professional game and gamification designers will find this book invaluable.