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Game Design Deep Dive: Shooters.

Game Design Deep Dive: Shooters.

・ISBN 978-1-032-58116-3 paper GB£ 53.99

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お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 9781003449959
著者・編者Bycer, Joshua,
シリーズ (Game Design Deep Dive)
出版社 (CRC Press, UK)
出版年月2024
ページ数230 pp.
言語ENG
ニュース番号<A02-47899>

解説

This entry in the Game Design Deep Dive series takes a look at the shooter genre: one that has grown with the times and whose influence can be felt from indie teams to major studios. Joshua Bycer breaks down the 30-plus-year history of one of the most popular genres of the games industry to educate readers on how to design their own. This book is suitable for students and designers to learn about one of the most popular genres on the market.

Key features:

  • Discusses reflex-driven design and the challenges and balances that go into single and multiplayer gameplay
  • Provides a breakdown of what gunplay is and how to make your FPS design pop
  • Draws from examples across the industry
  • Examines the design and philosophies that went into many of the best shooters released in the past 30 years