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Aesthetics and Design for Game-based Learning.

Aesthetics and Design for Game-based Learning.

・ISBN 978-0-415-72096-0 paper GB£ 55.99

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お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 9781315866666
著者・編者Dickey, Michele D.,
シリーズ (Digital Games, Simulations, and Play in Learning)
出版社 (Routledge, UK)
出版年月2015
ページ数160 pp.
言語ENG
ニュース番号<A02-45078>

解説

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.

Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:

  • player positioning
  • game mechanics
  • narrative design
  • environment design
  • character design.

Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.