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Aesthetics and Design for Game-based Learning.
・ISBN 978-0-415-72096-0 paper GB£ 55.99
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| 著者・編者 | Dickey, Michele D., |
|---|---|
| シリーズ | (Digital Games, Simulations, and Play in Learning) |
| 出版社 | (Routledge, UK) |
| 出版年月 | 2015 |
| ページ数 | 160 pp. |
| 言語 | ENG |
| ニュース番号 | <A02-45078> |
解説
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.
Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:
- player positioning
- game mechanics
- narrative design
- environment design
- character design.
Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.