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Gaming and Gamers in Times of Pandemic.

Gaming and Gamers in Times of Pandemic.

・ISBN 979-87-651-1023-2 2024 hard GB£ 100.00

¥31,680.- (税込) (※)価格はご注文時の参考価格となります。
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・ISBN 979-87-651-1024-9 2025 paper GB£ 28.99

¥9,183.- (税込) (※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
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電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 979-87-651-1027-0

著者・編者Siuda, Piotr / Majewski, Jakub / Chmielewski, K. (eds.),
出版社(Bloomsbury Academic, UK)
出版年月2024.02
ページ数288 pp.
言語ENG
ニュース番号<719-1128>

解説

This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games.

The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation.

Gaming and Gamers in Times of Pandemic studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct - illness, and sometimes death. Some effects are temporary, others are here to stay.