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Gamer Citizens

Gamer Citizens : Live-Video Politics in a Digital Age.

・ISBN 978-1-032-37621-9 hard GB£ 171.99

¥54,486.- (税込) (※)価格はご注文時の参考価格となります。
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・ISBN 978-1-032-37133-7 paper GB£ 39.99

¥12,668.- (税込) (※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
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電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-003-34107-9

著者・編者Brookwell, Ilya,
出版社(Routledge, UK)
出版年月2024.06
ページ数138 pp.
言語ENG
ニュース番号<719-1092>

解説

This book examines the politics of being a gamer in the digital age with an in-depth study of the communities of gamers who populate live-video streaming sites.

This text offers an innovative theoretical and methodological study of gamers in their community. It explores gamers as citizens and asks how gamers are political in view of their activities on stream. Ilya Brookwell examines how gamers live out their daily lives on live-video streams and how they use their associated new platforms and tools, including live-video streams such as Twitch.tv and online web fora, to engage with "live-video politics". It explores the relationship between gamers, gaming, and streaming, highlighting how gamers develop a notion of self that is fundamentally located in community. Gamers consequently create, inhabit, as well as inherit a political world. With streaming communities offering unique insights into what it means to live in a digital age, the book explores how gamers find hopeful openings, as well as limits, through streaming. The book highlights how gamers can take an active role in politics and democracy in a digital age.

Interesting reading for undergraduate students, postgraduate researchers, and academics of media, cultural and communication studies, video game studies, and digital media studies.