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Video Games and Mental Health : Perspectives of Psychology and Game Design.
・ISBN 978-3-8376-6856-8 paper EUR 45.00
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| 著者・編者 | Alvarez Igarzábal, Federico / Guardiola, E. et al. (eds.), |
|---|---|
| シリーズ | Studies of Digital Media Culture |
| 出版社 | (Transcript, GW) |
| 出版年月 | 2024.05 |
| ページ数 | 250 S. |
| 言語 | ENG |
| ニュース番号 | <718-825 718-999> |
解説
How do video games and mental health intersect from the perspectives of psychology and game design? In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established practices in diagnostics, digital medicine, therapy, and self-help to develop innovative and accessible tools; the latter follows in the tradition of games d'auteur, addressing the topic of mental health from a personal perspective. The contributors to this volume inspect current trends and future perspectives related to these phenomena to inform the work of psychologists and game designers.