株式会社極東書店トップ商品一覧Teaching Games and Game Studies in the Literature Classroom.

商品詳細

Teaching Games and Game Studies in the Literature Classroom.

Teaching Games and Game Studies in the Literature Classroom.

・ISBN 978-1-350-26971-2 hard GB£ 100.00

¥31,680.- (税込) (※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。

お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-350-26974-3
著者・編者Pugh, Tison / Ramey, Lynn (eds.),
出版社 (Bloomsbury Academic, UK)
出版年月2022
ページ数256 pp.
言語ENG
ニュース番号<A00-12528>

解説

Teaching Games and Game Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels to video games and from poems to board games, into their curricula. Across the globe, video games and interactive media have already been granted their own departments at numerous larger institutions and will increasingly fall under the purview of language and literature departments at smaller schools. This volume considers fundamental ways in which literature can be construed as a game and the benefits of such an approach. The contributors outline pedagogical strategies for integrating the study of video games with the study of literature and consider the intersections of identity and ideology as they relate to literature and ludology. They also address the benefits (and liabilities) of making the process of learning itself a game, an approach that is quickly gaining currency and increasing interest. Every chapter is grounded in theory but focuses on practical applications to develop students' critical thinking skills and intercultural competence through both digital and analog gameful approaches.