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Classical Antiquity in Video Games: Playing with the Ancient World.

Classical Antiquity in Video Games: Playing with the Ancient World.

・ISBN 978-1-350-19386-4 paper GB£ 32.99

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お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 9781350066663
著者・編者Rollinger, Christian (ed.),
シリーズ (IMAGINES - Classical Receptions in the Visual and Performing Arts)
出版社 (Bloomsbury Academic, UK)
出版年月2021
ページ数312 pp.
言語ENG
ニュース番号<A02-30511>

解説

From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as "Assassin's Creed" or "Civilization" selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception.

This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.