株式会社極東書店トップ商品一覧The Arts and Computational Culture: Real and Virtual Worlds. 2024 ed.

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The Arts and Computational Culture: Real and Virtual Worlds. 2024 ed.

The Arts and Computational Culture: Real and Virtual Worlds. 2024 ed.

・ISBN 978-3-031-53864-3 hard EUR 199.99

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お気に入り
著者・編者Giannini, Tula / Bowen, Jonathan P. (eds.),
シリーズ (Springer Series on Cultural Computing)
出版社 (Springer International Publishing AG, SZ)
出版年月2024
ページ数746 pp.
言語ENG
ニュース番号<A02-20499>

解説

A Paradigm Shift and Defining Moment in the 21st Century: Fuelled by the convergence of computational culture, artificial intelligence, and machine learning, arts and culture are experiencing a revolutionary moment poised to change human life and society on a global scale. There is the promise of the Metaverse, with extended reality (XR) and immersive virtual worlds. For the first time, reality and virtuality are merging with these new developments. The proposed book is among the first to address the context, complexity, and impact of this multi-faceted subject in detail - for up close and personal engagement of the reader, while evoking a landscape view. As digital culture evolves to computational culture, we embark on a digital journey from 2D to 3D, where flat computer screens for the Internet and smart phones are evolving into immersive digital environments. This is while new technologies and AI are increasingly embedded in every aspect of daily life, the arts, and education.