株式会社極東書店トップ商品一覧Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030: First Forum, GranDGamesBR 2020, Recife, Brazil, November 7-10, 2020, and Second Forum, GranDGamesBR 2021, Gramado, Brazil, October 18-21, 2021, Revised Selected Papers. 1st ed. 2023

商品詳細

Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030: First Forum, GranDGamesBR 2020, Recife, Brazil, November 7-10, 2020, and Second Forum, GranDGamesBR 2021, Gramado, Brazil, October 18-21, 2021, Revised Selected Papers. 1st ed. 2023

Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030: First Forum, GranDGamesBR 2020, Recife, Brazil, November 7-10, 2020, and Second Forum, GranDGamesBR 2021, Gramado, Brazil, October 18-21, 2021, Revised Selected Papers. 1st ed. 2023

・ISBN 978-3-031-27638-5 paper EUR 74.99

¥20,044.- (税込) (※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。

お気に入り
著者・編者Santos, Rodrigo Pereira dos / Hounsell, Marcelo da Silva (eds.),
シリーズ (Communications in Computer and Information Science)
出版社 (Springer International Publishing AG, SZ)
出版年月2023
ページ数275 pp.
言語ENG
ニュース番号<A02-20034>

解説

This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021.
The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and entertainment computing: game design, educational games, games evaluation, game-based learning, player experience, human-computer interaction, games industry, business models, game software ecosystems, ethics, serious games, cyberdemocracy, emotional design, computer graphics, cognitive simulation, immersive entertainment, virtual/augmented/extended reality, gamification, and creative process.