株式会社極東書店トップ商品一覧Emotion in Games: Theory and Praxis. Softcover Reprint of the Original 1st 2016 ed.

商品詳細

Emotion in Games: Theory and Praxis. Softcover Reprint of the Original 1st 2016 ed.

Emotion in Games: Theory and Praxis. Softcover Reprint of the Original 1st 2016 ed.

・ISBN 978-3-319-82321-8 paper EUR 149.99

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お気に入り
著者・編者Karpouzis, Kostas / Yannakakis, Georgios N. (eds.),
シリーズ (Socio-Affective Computing)
出版社 (Springer International Publishing AG, SZ)
出版年月2018
ページ数338 pp.
言語ENG
ニュース番号<A02-17841>

解説

The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.

This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.