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商品詳細
Emotion in Games: Theory and Praxis. Softcover Reprint of the Original 1st 2016 ed.
・ISBN 978-3-319-82321-8 paper EUR 149.99
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| 著者・編者 | Karpouzis, Kostas / Yannakakis, Georgios N. (eds.), |
|---|---|
| シリーズ | (Socio-Affective Computing) |
| 出版社 | (Springer International Publishing AG, SZ) |
| 出版年月 | 2018 |
| ページ数 | 338 pp. |
| 言語 | ENG |
| ニュース番号 | <A02-17841> |
解説
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.
This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.