株式会社極東書店トップ商品一覧Race, Culture and the Video Game Industry : A Vicious Circuit.

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Race, Culture and the Video Game Industry

Race, Culture and the Video Game Industry : A Vicious Circuit.

・ISBN 978-1-032-40715-9 hard GB£ 171.99

¥54,486.- (税込) (※)価格はご注文時の参考価格となります。
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・ISBN 978-1-032-39806-8 paper GB£ 39.99

¥12,668.- (税込) (※)価格はご注文時の参考価格となります。
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電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-003-35442-0

著者・編者Srauy, Sam,
出版社(Routledge, UK)
出版年月2024.04
ページ数158 pp.
言語ENG
ニュース番号<715-1130 715-1233>

解説

A detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s.

Offering historical analysis of the video game industries (console, PC, and indie) from a critical, political economic lens, this book specifically examines the history of how such practices created, enabled, and maintained racism through the imagined 'gamer.' The book explores how the cultural and economic landscape of the United States developed from the 1970s through the 2000s and explains how racist attitudes are reflected and maintained in the practices of video games production. These practices constitute a 'Vicious Circuit' that normalizes racism and the centrality of an imagined gamer identity. It also explores how the industry, from indie game developers to larger profit-driven companies, responded to changing attitudes in the 2010s, where racism and lack of diversity in games was frequently being noted. The book concludes by offering potential solutions to combat this 'Vicious Circuit'.

A vital contribution to the study of video games that will be welcomed by students and scholars in the fields of media studies, cultural studies, game studies, critical race studies, and beyond.