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Playing American : Open-World Videogames and the Reproduction of American Culture.
・ISBN 978-3-11-124484-6 hard EUR 84.95
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| 著者・編者 | Schoppmeier, Sören, |
|---|---|
| シリーズ | Video Games and the Humanities |
| 出版社 | (de Gruyter Oldenbourg, GW) |
| 出版年月 | 2023.10 |
| ページ数 | 280 pp. |
| 言語 | ENG |
| ニュース番号 | <715-1128> |
解説
Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies ? concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively ? highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.