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Game Design Deep Dive: Soulslike.
・ISBN 978-1-032-58439-3 hard GB£ 124.99
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お気に入り
★★★
| 著者・編者 | Bycer, Joshua, |
|---|---|
| シリーズ | (Game Design Deep Dive) |
| 出版社 | (CRC Press, UK) |
| 出版年月 | 2024 |
| ページ数 | 164 pp. |
| 言語 | ENG |
| ニュース番号 | <A01-98313> |
解説
Game Design Critic Joshua Bycer is back with another entry in the Game Design Deep Series to focus on the youngest genre yet: soulslikes. Over a decade, From Software defined a new genre that has led to studios chasing after them hit after hit. In this book, Josh will cover the history of the genre and popular soulslike games of the 2010s and discuss what aspects of design make a game a soulslike.
- The first book looking at the history of the genre
- A breakdown of both action and RPG design for fans and designers of both
- A lesson on difficulty in games and why harder doesn't mean better