株式会社極東書店トップ商品一覧Procedural Content Generation in Games. Softcover reprint of the original 1st ed. 2016

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Procedural Content Generation in Games. Softcover reprint of the original 1st ed. 2016

Procedural Content Generation in Games. Softcover reprint of the original 1st ed. 2016

・ISBN 978-3-319-82643-1 paper EUR 46.99

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お気に入り
著者・編者Shaker, Noor / Togelius, Julian / Nelson, Mark J.,
シリーズ (Computational Synthesis and Creative Systems)
出版社 (Springer International Publishing AG, SZ)
出版年月2018
ページ数237 pp.
言語ENG
ニュース番号<A01-97640>

解説

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.

The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.