株式会社極東書店トップ商品一覧Storytelling for New Technologies and Platforms: A Writer's Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More.

商品詳細

Storytelling for New Technologies and Platforms: A Writer's Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More.

Storytelling for New Technologies and Platforms: A Writer's Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More.

・ISBN 978-0-367-69383-1 hard GB£ 145.99

¥46,249.- (税込) (※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。

お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 9781003141594
著者・編者Berger, Ross (ed.),
出版社 (CRC Press, UK)
出版年月2022
ページ数140 pp.
言語ENG
ニュース番号<A01-97118>

解説

Want to know what it's like to write for a theme park attraction? Or an interactive toy? Or a virtual reality game? Wait - those tell stories? And there are jobs for people who write them? Thanks to technology, interactive products and live experiences can now engage us with memorable characters and exciting adventures that were once destined only for the cinema.

Storytelling for New Technologies and Platforms: A Writer's Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More is a handbook for writers, students, producers, teachers, scholars, career changers, early tech adopters, and just about anyone who loves story and technology. As a collection of articles from some of the best creative writers in their medium, this book will prepare content creators of tomorrow to tackle some of today's most exhilarating creative challenges found on a screen ... or off!

Key Features:

  • Expert advice from several industry professionals who have worked for some of the world's biggest tech and interactive companies.
  • Best practices that not only guide writers on how to apply their craft to new fields, but also prepare them for the common ambiguity they will find in corporate and start-up environments.
  • Breakdown of platforms that shows how tech capabilities can fulfill content expectations and how content can fulfill tech expectations.
  • Basic storytelling mechanics customized to today's popular technologies, live experiences, and traditional game platforms.