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Disability and Video Games : Practices of En-/Disabling Modes of Digital Gaming.
・ISBN 978-3-031-34373-5 2023 hard EUR 159.99
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・ISBN 978-3-031-34376-6 2024 paper EUR 159.99
¥42,764.- (税込) ※(※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。
お気に入り
★★★
| 著者・編者 | Spöhrer, Markus / Ochsner, Beate (eds.), |
|---|---|
| シリーズ | Palgrave Games in Context |
| 出版社 | (Palgrave Macmillan, UK) |
| 出版年月 | 2023.12 |
| ページ数 | 357 pp. |
| 言語 | ENG |
| ニュース番号 | <710-1071 710-297> |
解説
This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on "disabled" gaming and that preconceives users as either "able-bodied," "normal" or as "disabled," "deficit," or "unable to play," our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.