株式会社極東書店トップ商品一覧Disability and Video Games : Practices of En-/Disabling Modes of Digital Gaming.

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Disability and Video Games

Disability and Video Games : Practices of En-/Disabling Modes of Digital Gaming.

・ISBN 978-3-031-34373-5 2023 hard EUR 159.99

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・ISBN 978-3-031-34376-6 2024 paper EUR 159.99

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著者・編者Spöhrer, Markus / Ochsner, Beate (eds.),
シリーズPalgrave Games in Context
出版社(Palgrave Macmillan, UK)
出版年月2023.12
ページ数357 pp.
言語ENG
ニュース番号<710-1071 710-297>

解説

This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on "disabled" gaming and that preconceives users as either "able-bodied," "normal" or as "disabled," "deficit," or "unable to play," our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.