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The Chinese Video Game Industry. 中国のビデオゲーム産業
・ISBN 978-3-031-41503-6 2023 hard EUR 149.99
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・ISBN 978-3-031-41506-7 2024 paper EUR 149.99
¥40,091.- (税込) ※(※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。
| 著者・編者 | Chen, Feng / McAllister, Ken S. / Ruggill, J. E. (eds.), |
|---|---|
| シリーズ | Palgrave Games in Context |
| 出版社 | (Palgrave Macmillan, UK) |
| 出版年月 | 2023.11 |
| ページ数 | 286 pp. |
| 言語 | ENG |
| ニュース番号 | <710-1040> |
解説
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The recent and dramatic development of China's economy and international political muscle is especially pronounced in the country's video game industry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market and has begun to directly influence the nature of the video game medium itself. From its conceptualization of the player as a category and commodity, to its approach to the design, development, and marketing of products and services, the Chinese game industry is engaging in a complex, innovative, and fascinating reimagining of the video game as a cultural and industrial force.
The purpose of The Chinese Video Game Industry is to help introduce and investigate this industrial and cultural powerhouse. The book's contributors array the industry across its history, economics, organization, politics, and cultures, documenting its rise, exploring its operational, cultural, and aesthetic characteristics, and capturing its context vis-a-vis the global media landscape. In so doing, the contributors provide a robust resource for anyone interested in studying, building, or even simply appreciating games.