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Traveling through Video Games.
・ISBN 978-1-032-51948-7 2023 hard GB£ 67.99
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・ISBN 978-1-032-51950-0 2025 paper GB£ 21.99
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電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-003-40459-0
| 著者・編者 | van Nuenen, Tom, |
|---|---|
| シリーズ | Routledge Advances in Game Studies |
| 出版社 | (Routledge, UK) |
| 出版年月 | 2023.10 |
| ページ数 | 110 pp. |
| 言語 | ENG |
| ニュース番号 | <709-1141> |
解説
This book unlocks an understanding of video games as virtual travel. It explains how video game design increasingly takes cues from the promotional language of tourism, and how this connection raises issues of power and commodification.
Bridging the disciplinary gap between game and tourism studies, the book offers a comprehensive account of touristic gazing in games such as The Legend of Zelda: Breath of the Wild, Minecraft, and Microsoft Flight Simulator 2020. Traveling through video games involves a mythological promise of open-ended opportunity, summarized in the slogan you can go there. Van Nuenen discusses the scale of game worlds, the elusive nature of freedom and control, and the pivotal role of work in creating a sense of belonging. The logic of tourism is fundamentally consumptive-but through design choices, players can also be invited to approach their travels more critically. This is the difference between moving through a game world, and being moved by it.
This interdisciplinary and innovative study will interest students and scholars of digital media studies, game studies, tourism and technology, and the Digital Humanities.