株式会社極東書店トップ商品一覧Human-Computer Interaction - INTERACT 2023: 19th IFIP TC13 International Conference, York, UK, August 28 - September 1, 2023, Proceedings, Part I. 1st ed. 2023

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Human-Computer Interaction - INTERACT 2023: 19th IFIP TC13 International Conference, York, UK, August 28 - September 1, 2023, Proceedings, Part I. 1st ed. 2023

Human-Computer Interaction - INTERACT 2023: 19th IFIP TC13 International Conference, York, UK, August 28 - September 1, 2023, Proceedings, Part I. 1st ed. 2023

・ISBN 978-3-031-42279-9 paper EUR 89.99

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お気に入り
著者・編者Abdelnour Nocera, Jose / Kristin Larusdottir, Marta / Petrie, Helen / Piccinno, Antonio / Winckler, Marco (eds.),
シリーズ (Lecture Notes in Computer Science)
出版社 (Springer International Publishing AG, SZ)
出版年月2023
ページ数653 pp.
言語ENG
ニュース番号<A01-78725>

解説

The four-volume set LNCS 14442 -14445 constitutes the proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, held in York, UK, in August/September 2023.
The 71 full papers and 58 short papers included in this book were carefully reviewed and selected from 406 submissions. They were organized in topical sections as follows: 3D Interaction; Accessibility; Accessibility and Aging; Accessibility for Auditory/Hearing Disabilities; Co-Design; Cybersecurity and Trust; Data Physicalisation and Cross-device; Eye-Free, Gesture Interaction and Sign Language; Haptic interaction and Healthcare applications; Self-Monitoring; Human-Robot Interaction; Information Visualization; Information Visualization and 3D Interaction; Interacting with Children; Interaction with Conversational Agents; Methodologies for HCI; Model-Based UI Design and Testing; Montion Sickness, Stress and Risk perception in 3D Environments and Multisensory interaction; VR experiences; Natural Language Processing and AI Explainability; Online Collaboration and Cooperative work; Recommendation Systems and AI Explainability; Social AI; Social and Ubiquitous Computing; Social Media and Digital Learning; Understanding Users and Privacy Issues; User movement and 3D Environments; User Self-Report; User Studies; User Studies, Eye-Tracking, and Physiological Data; Virtual Reality; Virtual Reality and Training; Courses; Industrial Experiences; Interactive Demonstrations; Keynotes; Panels; Posters; and Workshops.