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The Rhetoric of Videogames as Embodied Practice: Procedural Habits.

The Rhetoric of Videogames as Embodied Practice: Procedural Habits.

・ISBN 978-1-138-30327-0 hard GB£ 187.99

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お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 9780203731260
著者・編者Holmes, Steve,
シリーズ (Routledge Studies in Rhetoric and Communication)
出版社 (Routledge, UK)
出版年月2017
ページ数274 pp.
言語ENG
ニュース番号<A01-75593>

解説

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.