株式会社極東書店トップ > 商品一覧 > Ready Player Juan : Latinx Masculinities and Stereotypes in Video Games.
商品詳細
Ready Player Juan : Latinx Masculinities and Stereotypes in Video Games.
・ISBN 978-0-8165-5229-0 paper US$ 26.95
¥6,314.- (税込) ※(※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。
お気に入り
★★★
| 著者・編者 | González, Carlos Gabriel Kelly, |
|---|---|
| シリーズ | Latinx Pop Culture |
| 出版社 | (U. Arizona Pr., US) |
| 出版年月 | 2023.11 |
| ページ数 | 192 pp. |
| 言語 | ENG |
| ニュース番号 | <707-1030 707-1097> |
解説
Written for all gaming enthusiasts, this book fuses Latinx studies and video game studies to document how Latinx masculinities are portrayed in high-budget action-adventure video games, inviting Latinxs and others to insert their experiences into games made by an industry that fails to see them.
The book employs an intersectional approach through performance theory, border studies, and lived experience to analyze the designed identity "Player Juan." Player Juan manifests in video game representations through a discourse of criminality that sets expectations of who and what Latinxs can be and do. Developing an original approach to video game experiences, the author theorizes video games as border crossings, and defines a new concept--digital mestizaje--that pushes players, readers, and scholars to deploy a Latinx way of seeing and that calls on researchers to consider a digital object's constructive as well as destructive qualities.
The book employs an intersectional approach through performance theory, border studies, and lived experience to analyze the designed identity "Player Juan." Player Juan manifests in video game representations through a discourse of criminality that sets expectations of who and what Latinxs can be and do. Developing an original approach to video game experiences, the author theorizes video games as border crossings, and defines a new concept--digital mestizaje--that pushes players, readers, and scholars to deploy a Latinx way of seeing and that calls on researchers to consider a digital object's constructive as well as destructive qualities.