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Game Audio Programming 4: Principles and Practices.

Game Audio Programming 4: Principles and Practices.

・ISBN 978-1-032-36107-9 paper GB£ 49.99

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お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 9781003330936
著者・編者Somberg, Guy (ed.),
出版社 (CRC Press, UK)
出版年月2023
ページ数338 pp.
言語ENG
ニュース番号<A01-60678>

解説

Welcome to the fourth volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art, science, and craft of game audio programming. This volume contains 17 chapters from some of the top game audio programmers in the industry and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers and pitch detection to high-level topics such as object management, music systems, and audio tools.

With such a wide variety of topics, game audio programmers of all levels will find something for them in this book. The techniques presented in this book have all been used to ship games, including some large AAA titles, so they are all practical and many will find their way into your audio engines. There are chapters about timed ADSRs, data-driven music systems, background sounds, and more.

This book collects a wealth of advanced knowledge and wisdom about game audio programming. If you are new to game audio programming or a seasoned veteran, or even if you've just been assigned the task and are trying to figure out what it's all about, this book is for you!