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Mythopoeic Narrative in The Legend of Zelda.
・ISBN 978-1-032-23851-7 paper GB£ 47.99
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| 著者・編者 | Cirilla, Anthony / Rone, Vincent (eds.), |
|---|---|
| シリーズ | (Routledge Interdisciplinary Perspectives on Literature) |
| 出版社 | (Routledge, UK) |
| 出版年月 | 2021 |
| ページ数 | 252 pp. |
| 言語 | ENG |
| ニュース番号 | <A01-59542> |
解説
The Legend of Zelda series is one of the most popular and recognizable examples in videogames of what Tolkien referred to as mythopoeia, or myth-making. In his essay On Fairy Stories and a short poem entitled Mythopoeia, Tolkien makes the case that the fairy tale aesthetic is simply a more intimate version of the same principle underlying the great myths: the human desire to make meaning out of the world. By using mythopoeia as a touchstone concept, the essays in this volume explore how The Legend of Zelda series turns the avatar, through which the player interacts with the in-game world, into a player-character symbiote wherein the individual both enacts and observes the process of integrating worldbuilding with storytelling. Twelve essays explore Zelda's mythmaking from the standpoints of literary criticism, videogame theory, musicology, ecocriticism, pedagogy, and more.