株式会社極東書店トップ商品一覧Representing Conflicts in Games: Antagonism, Rivalry, and Competition.

商品詳細

Representing Conflicts in Games: Antagonism, Rivalry, and Competition.

Representing Conflicts in Games: Antagonism, Rivalry, and Competition.

・ISBN 978-1-032-27827-8 hard GB£ 145.99

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お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 9781003297406
著者・編者Sjoeblom, Bjoern / Linderoth, Jonas / Frank, Anders (eds.),
シリーズ (Routledge Advances in Game Studies)
出版社 (Routledge, UK)
出版年月2022
ページ数244 pp.
言語ENG
ニュース番号<A01-45558>

解説

This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of theoretical and empirical studies. It interrogates the nature and use of conflicts as a fundamental aspect of game design, and how a wide variety of conflicts can be represented in digital and analogue games.

The book asks what we can learn from conflicts in games, how our understanding of conflicts change when we turn them into playful objects, and what types of conflicts are still not represented in games. It queries the way games make us think about armed conflict, and how games can help us understand such conflicts in new ways.

Offering a deeper understanding of how games can serve political, pedagogical, or persuasive purposes, this volume will interest scholars and students working in fields such as game studies, media studies, and war studies.