株式会社極東書店トップ商品一覧Embedding Culture into Video Games and Game Design: The Palm, the Dogai and the Tombstone.

商品詳細

Embedding Culture into Video Games and Game Design: The Palm, the Dogai and the Tombstone.

Embedding Culture into Video Games and Game Design: The Palm, the Dogai and the Tombstone.

・ISBN 978-1-032-23219-5 paper GB£ 49.99

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お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 9781003276289
著者・編者Loban, Rhett,
出版社 (Chapman & Hall/CRC, UK)
出版年月2023
ページ数172 pp.
言語ENG
ニュース番号<A01-43959>

解説

This book will help game designers and those interested in games thoughtfully embed culture into video games and the game design process.

This book raises the issue of how some cultures and communities are misrepresented in various video games. In response to this problem, designers can bring cultural considerations and practices into the centre focus of the game design process. The book advocates that designers put different measures in place to better prevent misrepresentations and engage with deeper understandings of culture to build culturally richer and more meaningful game worlds. The book uses the Torres Strait Virtual Reality project as a primary example, in addition to other game projects, to explore cultural representation in game design. Torres Strait culture is also explored and discussed more broadly throughout the book. No prior knowledge of culture studies is needed, and the book deals with higher level game design with little reference to the technical elements of game development.

This unique and timely book will appeal to those interested in the implications of cultural depictions in video games and opportunities to generate deeper cultural representations through the game design process.