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Law, Video Games, Virtual Realities : Playing Law.
・ISBN 978-1-032-05497-1 2023 hard GB£ 171.99
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・ISBN 978-1-032-05498-8 2025 paper GB£ 43.99
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電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-003-19780-5
| 著者・編者 | Mitchell, Dale / Pearson, Ashley / Peters, Timothy D. (eds.), |
|---|---|
| シリーズ | TechNomos |
| 出版社 | (Routledge, UK) |
| 出版年月 | 2023.10 |
| ページ数 | 314 pp. |
| 言語 | ENG |
| ニュース番号 | <705-1166 705-517> |
解説
This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings.
Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject - the player-avatar of law - in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers, and players, this collection examines how players simulate, relate, and engage with environments and experiences shaped by legality in the realm of video game space.
Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists.