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Using Games and Simulations for Teaching and Assessment: Key Issues.

Using Games and Simulations for Teaching and Assessment: Key Issues.

・ISBN 978-0-415-73788-3 paper GB£ 60.99

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お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 9781315817767
著者・編者O'Neil, Harold F. / Baker, Eva L. / Perez, Ray S. (eds.),
出版社 (Routledge, UK)
出版年月2016
ページ数312 pp.
言語ENG
ニュース番号<A00-84845>

解説

Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers-from civilian to military contexts as well as multiple disciplines-to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated.

While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.