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Procedural Storytelling in Game Design.

Procedural Storytelling in Game Design.

・ISBN 978-1-138-59531-6 hard GB£ 145.99

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お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 9780429488337
著者・編者Short, Tanya X. / Adams, Tarn (eds.),
出版社 (CRC Press, UK)
出版年月2019
ページ数404 pp.
言語ENG
ニュース番号<A00-49595>

解説

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.

Key Features

  • Introduces the differences between static/traditional game design and procedural game design
  • Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways
  • World's finest guide for how to begin thinking about procedural design