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Mathematics Education for a New Era: Video Games as a Medium for Learning.
・ISBN 978-1-138-42788-4 hard GB£ 210.00
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| 著者・編者 | Devlin, Keith, |
|---|---|
| 出版社 | (CRC Press, UK) |
| 出版年月 | 2017 |
| ページ数 | 218 pp. |
| 言語 | ENG |
| ニュース番号 | <A00-49580> |
解説
Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Medium for Learning describes exactly what is involved in designing and producing successful math educational videogames that foster the innovative mathematical thinking skills necessary for success in a global economy.
Read the author's monthly MAA column Devlin's Angle