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Real-Time Shading.

Real-Time Shading.

・ISBN 978-0-367-44702-1 paper GB£ 64.99

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お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 9780429062995
著者・編者Olano, Marc / Hart, John / Heidrich, Wolfgang / McCool, Michael,
出版社 (CRC Press, UK)
出版年月2020
ページ数376 pp.
言語ENG
ニュース番号<A00-49532>

解説

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.