株式会社極東書店トップ商品一覧Level Design: Concept, Theory, and Practice.

商品詳細

Level Design: Concept, Theory, and Practice.

Level Design: Concept, Theory, and Practice.

・ISBN 978-1-138-42795-2 hard GB£ 195.00

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お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 9780429196164
著者・編者Kremers, Rudolf,
出版社 (CRC Press, UK)
出版年月2018
ページ数404 pp.
言語ENG
ニュース番号<A00-44774>

解説

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.