株式会社極東書店トップ商品一覧Artificial Intelligence for Computer Games: An Introduction.

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Artificial Intelligence for Computer Games: An Introduction.

Artificial Intelligence for Computer Games: An Introduction.

・ISBN 978-0-367-44656-7 paper GB£ 68.99

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お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 9780429063039
著者・編者Funge, John David,
出版社 (CRC Press, UK)
出版年月2019
ページ数160 pp.
言語ENG
ニュース番号<A00-43274>

解説

Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.