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Pervasive Games: Theory and Design.

Pervasive Games: Theory and Design.

・ISBN 978-1-138-42779-2 hard GB£ 210.00

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お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 9780429097560
著者・編者Montola, Markus,
出版社 (CRC Press, UK)
出版年月2017
ページ数336 pp.
言語ENG
ニュース番号<A00-42025>

解説

Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing.