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3D Game Textures: Create Professional Game Art Using Photoshop. 4th edition
・ISBN 978-1-138-92006-4 paper GB£ 55.99
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| 著者・編者 | Ahearn, Luke, |
|---|---|
| 出版社 | (CRC Press, UK) |
| 出版年月 | 2016 |
| ページ数 | 412 pp. |
| 言語 | ENG |
| ニュース番号 | <A00-30014> |
解説
The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects.
Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website-www.lukeahearn.com/textures-has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.