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Playful Materialities

Playful Materialities : The Stuff that Games Are Made Of.

・ISBN 978-3-8376-6200-9 Kart. EUR 45.00

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お気に入り
著者・編者Beil, Benjamin / Freyermuth, Gundolf S. et al. (eds.),
シリーズStudies of Digital Media Culture
出版社(Transcript, GW)
出版年月2022.08
ページ数330 S.
言語ENG
ニュース番号<679-1176>

解説

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization. The contributors examine this playful materiality from various angles.