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Women in Classical Video Games.
・ISBN 978-1-350-24191-6 2022 hard GB£ 110.00
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・ISBN 978-1-350-24192-3 2024 paper GB£ 29.99
¥9,500.- (税込) ※(※)価格はご注文時の参考価格となります。
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電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-350-24195-4
| 著者・編者 | Draycott, Jane / Cook, Kate (eds.), |
|---|---|
| シリーズ | IMAGINES - Classical Receptions in the Visual and Performing Arts |
| 出版社 | (Bloomsbury Academic, UK) |
| 出版年月 | 2022.09 |
| ページ数 | 284 pp. |
| 言語 | ENG |
| ニュース番号 | <677-1061> |
解説
Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity.
The volume surveys the history of women in these games and the range of figures presented from the 1980s to the present, alongside discussion of issues such as historical accuracy, authenticity, gender, sexuality, monstrosity, hegemony, race and ethnicity, and the use of tropes. A wide range of games of different types and modes are discussed, including platformers, strategy games , roguelikes, MOBA, action RPGs, and story-driven romance mobile games. The detailed case studies presented here form a compelling case for the indispensability of the medium to both reception studies and gender studies, and offer nuanced answers to such questions as how and why women are portrayed in the ways that they are.