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Digital Games After Climate Change.

Digital Games After Climate Change.

・ISBN 978-3-030-91704-3 hard EUR 109.99

¥29,399.- (税込) (※)価格はご注文時の参考価格となります。
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・ISBN 978-3-030-91707-4 paper EUR 109.99

¥29,399.- (税込) (※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。

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著者・編者Abraham, Benjamin,
シリーズPalgrave Studies in Media and Environmental Communication
出版社(Palgrave Macmillan, UK)
出版年月2022.04
ページ数209 pp.
言語ENG
ニュース番号<676-1062 676-985>

解説

This book presents the first sustained analysis of the digital game industry’s carbon footprint and its role in exacerbating global climate change. Identifying the ways videogames can actually help combat the climate crisis, it argues for the urgency of transitioning to a fully carbon neutral games industry, exploring the challenges and opportunities inherent in this undertaking. Beginning with an analysis of debates around the persuasive power of games, the book argues that real impact can only be achieved by focusing on the material conditions of game production ? by reducing greenhouse gas emissions from making, selling, and playing games, as well as the hardware used to play them. Abraham makes a compelling argument that a sustainable games industry is possible, and outlines the actions that everyone can take to reduce the harms that digital games cause to people and planet.