株式会社極東書店トップ商品一覧Gamification and Artificial Intelligence during COVID-19 : Case Studies in Health and Education.

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Gamification and Artificial Intelligence during COVID-19

Gamification and Artificial Intelligence during COVID-19 : Case Studies in Health and Education.

・ISBN 978-3-631-86987-1 hard SFR 35.00

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お気に入り
著者・編者Bueno Muñoz, Carmen / Murillo Zamorano, L. R. et al.,
出版社(P. Lang, SZ)
出版年月2022.01
ページ数130 pp.
言語ENG
ニュース番号<673-1309 673-1528>

解説

The health emergency caused by COVID-19 has been a global challenge. During this period, it was necessary to quickly develop solutions that were able to cope with the pandemic and help mitigate the effects that the new coronavirus was causing in many sectors. This book analyzes how gamification and artificial intelligence (AI) have been used during the COVID-19 pandemic in health and education. To this end, a review of the main applications of gamification and AI during this period is made. We also analyze four cases framed in health care and education in which both resources, gamification and AI, are combined and their usefulness in the context characterized by COVID-19 is analyzed. Finally, some of the ethical issues surrounding gamification and AI in this scenario are examined.