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Computer Simulations and Gaming.
・ISBN 978-1-83910-242-4 hard GB£ 88.00
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・ISBN 978-1-83910-244-8 paper GB£ 22.95
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| 著者・編者 | Cooper, James W. / Yoder, Michele E. / Watson, Stacey L., |
|---|---|
| シリーズ | Teaching Methods in Business |
| 出版社 | (E. Elgar, UK) |
| 出版年月 | 2022.07 |
| ページ数 | 176 pp. |
| 言語 | ENG |
| ニュース番号 | <671-713> |
解説
The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.
In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.