株式会社極東書店トップ > 商品一覧 > Art as Social Practice : Technologies for Change.
商品詳細
Art as Social Practice : Technologies for Change.
・ISBN 978-0-367-76954-3 hard GB£ 171.99
¥54,486.- (税込) ※(※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。
・ISBN 978-0-367-75846-2 paper GB£ 41.99
¥13,302.- (税込) ※(※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-003-16910-9
| 著者・編者 | burrough, xtine / Walgren, Judy (eds.), |
|---|---|
| 出版社 | (Routledge, UK) |
| 出版年月 | 2022.03 |
| ページ数 | 340 pp. |
| 言語 | ENG |
| ニュース番号 | <668-1398> |
解説
With a focus on socially engaged art practices in the twenty-first century, this book explores how artists use their creative practices to raise consciousness, form communities, create change, and bring forth social impact through new technologies and digital practices.
Suzanne Lacy's Foreword and section introduction authors Anne Balsamo, Harrell Fletcher, Natalie Loveless, Karen Moss, and Stephanie Rothenberg present twenty-five in-depth case studies by established and emerging contemporary artists including Kim Abeles, Christopher Blay, Joseph DeLappe, Mary Beth Heffernan, Chris Johnson, Rebekah Modrak, Praba Pilar, Tabita Rezaire, Sylvain Souklaye, and collaborators Victoria Vesna and Siddharth Ramakrishnan. Artists offer firsthand insight into how they activate methods used in socially engaged art projects from the twentieth century and incorporated new technologies to create twenty-first century, socially engaged, digital art practices. Works highlighted in this book span collaborative image-making, immersive experiences, telematic art, time machines, artificial intelligence, and physical computing. These reflective case studies reveal how the artists collaborate with participants and communities, and have found ways to expand, transform, reimagine, and create new platforms for meaningful exchange in both physical and virtual spaces.
An invaluable resource for students and scholars of art, technology, and new media, as well as artists interested in exploring these intersections.